Ludo
🎲
Classic StrategyID: SAAV_LUDO-T
Ludo
SYSTEM_OVERVIEW
LUDO MOBILE GAME EVENT. Play offline multiplayer on your mobile device.
0101_EXEC
PROTOCOL_ENGINE
011. The game will be played using mobile phones in offline mode only. Number of participants per team: 1
022. Participants must bring their own mobile phone with the Ludo game installed.
033. The game must be played strictly in offline multiplayer mode.
044. Mobile data, Wi-Fi, and internet connection must be turned OFF during the game.
055. Participants must report to the venue at least 15 minutes before the event starts.
066. Color selection will depend on the registration order.
077. Each match will have a maximum duration of 30 minutes.
088. If the game is not completed within 30 minutes, judges will decide based on progress.
099. The player who moves all tokens to the home area first will be declared the winner.
1010. Winners from the initial matches will be recorded along with their game completion time.
1111. If participants exceed 16, best 4 based on time will be selected for final.
1212. The final round will be played among the 4 selected participants.
1313. Any form of cheating or unfair play will lead to immediate disqualification.
1414. Judges’ decisions will be final and binding.
REWARD_TIERS
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PRIMARY_WINNERWINNER
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SECOND_RUNNERRUNNER
SYSTEM_STATUS
ACCESS_PENDING
REGISTRATION FOR Ludo IS CURRENTLY STAGED. CHECK BACK SOON FOR UPLINK.
ENCRYPTION: AES-256BUFFER: 8192KB
CORE_PERSONNEL
M
Mr. Anil Kumar
Faculty In charge
A
B
V